Thanks to the async_awake exploit unloosen past times Ian Beer from Google Project Zero, which applies to iOS 11.1.2 too lower, users straight off receive got the might to modify resolutions on iPhone or iPad running compatible too exploitable firmware.
We'll present you lot how to create it here. This exploitation lone is capable of doing this. No amount jailbreak needed to work.
Without wasting extra time, let's dive inwards correct too run across the process. But remember, amongst bang-up forcefulness comes a higher score of responsibility, too then delight brand certain that you lot are comfortable amongst what you lot are doing hither earlier continuing. This is solely for advanced users. Also, at that topographic point is niggling conduct a opportunity involved hither every bit non all types of resolutions volition last supported or used on your device. Proceed amongst caution because if you lot screw it up, you lot may last prompted to recover using iTunes, too this device volition accept you lot to iOS 11.2.1 because Apple is no longer signing iOS 11.1.2 - the firmware is probable to before long instruct a jailbreak.
By getting out of the way, let's run across what just you lot require inwards social club to work. Influenza A virus subtype H5N1 Mac running Xcode is required. Xcode is a gratis IDE provided past times Apple that tin last downloaded from the Mac App Store. Of course of report at that topographic point is too the require for an iPhone or iPad running iOS 11.0-11.1.2 firmware.
Step 1: First of all, you lot should become to GitHub too download the async_wake projection hosted past times the user benjibobs from here. This projection has merely been updated to facilitate resolution change.
Step 2: Once the projection is downloaded, opened upwards it inwards Xcode. Inside the projection file structure, you lot volition last able to run across a file named async_wake.c. Go to this file too await for a method / business office called shouldChangeResolution. This volition come upwards amongst a boolean value that looks similar this: bool shouldChangeResolution = false;
Step 3: You merely require to supersede the give-and-take "wrong" amongst the give-and-take "true".
Step 4: After that boolean has been changed, await for plist file called "com.apple.iokit.IOMobileGraphicsFamily.plist". Here, you'll notice about properties that tin last changed amongst the titles "canvas_height" too "canvas_width". Change the value to conform your needs.
NOTE: You may require to sign inwards to Google to notice about proficient upscale resolutions that fit the device you're using. Do non merely blindly modify these numbers without knowing what you're truly doing.Step 5: Now, role Xcode, compile too run the executable resultant straight on your device. Make certain you lot receive got the target laid upwards to the connected device too non the iOS Simulator. If it works, you lot should instruct a message that says "Resolution changed, delight reboot."
Do every bit you lot tell too reboot the device. Once rebooted, the resolution on the device should last changed to the value you lot specify inwards canvas_height too canvas_width.
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